Hello - my name is Damion Sheppard and I'm a Game Audio Designer. Play the video above to check out my latest work, or see the videos below for something a bit more specific.

 
 

For a little bit more info on these projects and more, take a look at the portfolio below or contact me directly. I'd love to hear about your game, no matter how big or small.

 

GAMES

MAGIC GOLF
SOUND  |  MUSIC  |  FMOD IMPLEMENTATION
iOS

I worked on all aspects of audio design for this mini-golf action-puzzler from Qwiboo. It has a fantastic level editor which I used to put together an epic audio test track - check it out in the video above. Out now!

NOT TONIGHT
SOUND  |   FMOD IMPLEMENTATION
in development


"A Post-Brexit Thriller"

NATURE'S ZOMBIE APOCALYPSE
SOUND  |  FMOD IMPLEMENTATION
steam early access

Top-down co-up shooter from Aniode, in which all humans are zombies and only wild animals remain. Naturally they start using miniguns, maces, and machete-wielding turkeys to fight back. It features a rockin' soundtrack from Roly Witherow.

FLIGHT OF LIGHT
MUSIC  |  MASTERING | ADDITIONAL SFX
steam  |  wii u

Crystalline Green ran a successful Kickstarter to raise money for four artists to collaborate on the soundtrack. There are several worlds in the game, each with it's own style of music. I was commissioned for a funk and a dance track.

ELEMENTALES
MUSIC  |  SOUND
pc  |  mobile

Serene puzzler by Total Monkery. I scored four versions of each in-game music loop that play simultaneously, fading in as you switch character. I didn't handle implementation so worked closely with TM to ensure the music functioned correctly.

LATE NIGHT SHOP
MUSIC  |  SOUND  |  FMOD-UNITY IMPLEMENTATION
in development

FPS horror by Total Monkery, about creepy mannequins that only move when you aren't looking at them. I spend a lot of time in Unity, setting up various sources and triggers, and even writing C# scripts to demo how an audio system should work.

 

LOST TOMB
MUSIC  |  SOUND
pc [jam]

I was part of a 3 person team for Asylum Jam, and this was our procedural horror FPS. For sound it came 14th out of 136 games, and you can download it here or watch one of the many let's plays that appeared soon after the jam.

TILES OF DOOM
SOUND
in development

Aniode showed me their entry for Global Game Jam 2016 and I loved it so much, I offered to do some audio. This mostly consisted of original SFX, but also redesigning and processing of a few lo-fi placeholders that needed some polish.

FMOD  |  PROCEDURAL MUSIC EXPERIMENT

I love doing interesting things with music in games, and I'm particularly fond of generative audio. So, I took a very famous theme and turned it into a totally bonkers self-improvising procedural game loop. This takes a fairly in-depth look at how it works.